Personal
-Uniform: A school uniform almost finished its run.
-Water Bottle: Useful and refillable!
-Spring Jacket: Light and basically just good for rain and wind.
-Winter Clothes: It may not be winter, but when you live someplace cold, a warm and versatile jacket, scarf, and mitts are good to have just in case it snows again anyway.
Clothing (not regains)
-Hoodie: Threadbare hoodie in faded colors. Not the warmest thing around, but better than no sleeves. And you can hide with the hood, so bonus!
-Pajama Set: A very comfy, light blue pajama set. Great for cold nights, but horrible for humid ones.
Useful
-Backpack: The backpack everyone starts out with, refilled with rations.
-Ice pack: Ice cold. Somehow it can stay cold for an entire day...? Try to use it before it melts.
-Rope: A six-foot length of rough rope. Frays easily, but can be used to tie things together. (Or people, if you need to.)
-Irndell Area Map: A map of the general area around Irndell, with the city in the centre.
-Shield: It's a...trash can lid. Surprisingly heavy for being made of such thin metal, it'll hold off a few attacks. (Not fireballs. Never fireballs.)
-Hammer: A heavy mallet-type hammer. Too heavy to get any real swing on it, but good for getting nails down.
Consumables
-Whetstone: Used to sharpen blades, but it's seen better days. Can be used twice before it falls apart.
-Lightning-based Dust: Add an extra lightning strike to your attacks! Good for 1 use. Just sprinkle it onto your weapon right before combat and lightning bolts will randomly go off each time you use your weapon. (x1)
-Earth-based Dust: Add an extra earthy element to your attacks! Good for 1 use. Just sprinkle it onto your weapon and send rubble flying at your enemies with your attacks. (x3)
-Water-based Dust: Add an extra water element to your attacks! Good for 1 use. Just sprinkle it onto your weapon right before combat and the water will work in tandem with it. (x1)
No Longer Has (consumed, destroyed, traded, etc)
-Lightning-based Dust: Add an extra lightning strike to your attacks! Good for 1 use. Just sprinkle it onto your weapon right before combat and lightning bolts will randomly go off each time you use your weapon. (1 given to Lisa and used, 1 given to Rise)
-Water-based Dust: Add an extra water element to your attacks! Good for 1 use. Just sprinkle it onto your weapon right before combat and the water will work in tandem with it. (1 used)
-Earth-based Dust: Add an extra earthy element to your attacks! Good for 1 use. Just sprinkle it onto your weapon and send rubble flying at your enemies with your attacks. (1 used)
-Sarah's Morningstar: The handle is sky blue like her image colour, and the spikes on the head resemble ice crystals. (Erased by the gods in endgame)
-Myrtenaster: Her replacement from the stash of Legendary Weapons. (Erased by the gods in endgame)
-Uniform: A school uniform almost finished its run.
-Water Bottle: Useful and refillable!
-Spring Jacket: Light and basically just good for rain and wind.
-Winter Clothes: It may not be winter, but when you live someplace cold, a warm and versatile jacket, scarf, and mitts are good to have just in case it snows again anyway.
Clothing (not regains)
-Hoodie: Threadbare hoodie in faded colors. Not the warmest thing around, but better than no sleeves. And you can hide with the hood, so bonus!
-Pajama Set: A very comfy, light blue pajama set. Great for cold nights, but horrible for humid ones.
Useful
-Backpack: The backpack everyone starts out with, refilled with rations.
-Ice pack: Ice cold. Somehow it can stay cold for an entire day...? Try to use it before it melts.
-Rope: A six-foot length of rough rope. Frays easily, but can be used to tie things together. (Or people, if you need to.)
-Irndell Area Map: A map of the general area around Irndell, with the city in the centre.
-Shield: It's a...trash can lid. Surprisingly heavy for being made of such thin metal, it'll hold off a few attacks. (Not fireballs. Never fireballs.)
-Hammer: A heavy mallet-type hammer. Too heavy to get any real swing on it, but good for getting nails down.
Consumables
-Whetstone: Used to sharpen blades, but it's seen better days. Can be used twice before it falls apart.
-Lightning-based Dust: Add an extra lightning strike to your attacks! Good for 1 use. Just sprinkle it onto your weapon right before combat and lightning bolts will randomly go off each time you use your weapon. (x1)
-Earth-based Dust: Add an extra earthy element to your attacks! Good for 1 use. Just sprinkle it onto your weapon and send rubble flying at your enemies with your attacks. (x3)
-Water-based Dust: Add an extra water element to your attacks! Good for 1 use. Just sprinkle it onto your weapon right before combat and the water will work in tandem with it. (x1)
No Longer Has (consumed, destroyed, traded, etc)
-Lightning-based Dust: Add an extra lightning strike to your attacks! Good for 1 use. Just sprinkle it onto your weapon right before combat and lightning bolts will randomly go off each time you use your weapon. (1 given to Lisa and used, 1 given to Rise)
-Water-based Dust: Add an extra water element to your attacks! Good for 1 use. Just sprinkle it onto your weapon right before combat and the water will work in tandem with it. (1 used)
-Earth-based Dust: Add an extra earthy element to your attacks! Good for 1 use. Just sprinkle it onto your weapon and send rubble flying at your enemies with your attacks. (1 used)
-Sarah's Morningstar: The handle is sky blue like her image colour, and the spikes on the head resemble ice crystals. (Erased by the gods in endgame)
-Myrtenaster: Her replacement from the stash of Legendary Weapons. (Erased by the gods in endgame)